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World pages contain information for the battlefields in a specific era, such as Memory of Ikedaya. The page includes a transcript and translation of the flavor text for each era.

Each battlefield's information is contained in its own subpage, and linked to the main World page using a Tab view.

Example Input:Edit

<div class="hidden">
<tabview>
Memory of the Meiji Restoration/1-1 Hakodate|1-1 Hakodate
Memory of the Meiji Restoration/1-2 Aizu|1-2 Aizu
Memory of the Meiji Restoration/1-3 Utsunomiya|1-3 Utsunomiya
Memory of the Meiji Restoration/1-4 Toba|1-4 Toba
</tabview>
</div>
<div style="display:none;">
*[[Memory of the Meiji Restoration/1-1 Hakodate|1-1 Hakodate]]
*[[Memory of the Meiji Restoration/1-2 Aizu|1-2 Aizu]]
*[[Memory of the Meiji Restoration/1-3 Utsunomiya|1-3 Utsunomiya]]
*[[Memory of the Meiji Restoration/1-4 Toba|1-4 Toba]]
</div>

The code above creates the Tab View box for users on the desktop version of the site, while mobile users will see a bulleted list of links to each battlefield's subpage.

Front Lines InfoboxEdit

On every battlefield subpage, a Front Lines infobox contains data about the battlefield, including experience points, drops, resource nodes, branching rules, and other information.

There are several templates needed to create the Front Lines infobox.

Example InputEdit

{{FrontLinesMain
|Title = 7-1: Edo (Shinbashi) (江戸・新橋))
|Difficulty = ★★★★★★★
|Image name = 7-1.png
|Item = 1200 {{Steel}} (1st Clear)<br />Travel Garb x1 (1st Clear)<br />{{Charcoal}}, {{Steel}} & {{Request Token}}
|Limit = None
|NodeExp = A, B, K Nodes : 300<br />C, E, M, O Nodes : 400<br />D, G, I, N Nodes : 1000<br />Boss Node : 3000
|Battle = Urban Battles
|Notes = Recommended swords: Lv.85+ all types, Lv.33+ Kiwame Tantou (Optional)
}}

When this code is pasted into Source Mode, the following infobox is generated.

7-1: Edo (Shinbashi) (江戸・新橋))
Difficulty
★★★★★★★
Resource Node Item
1200 Steel (1st Clear)
Travel Garb x1 (1st Clear)
Charcoal, Steel & Request token
Sword Level Limit
None
Base Experience
(EXP)
A, B, K Nodes : 300
C, E, M, O Nodes : 400
D, G, I, N Nodes : 1000
Boss Node : 3000
7-1
Battlefield Conditions & Notes
Battlefied Conditions
Urban Battles
Battlefield Notes
Recommended swords: Lv.85+ all types, Lv.33+ Kiwame Tantou (Optional)
For information about battlefield conditions, see Combat Mechanism.

Editing Template:FrontLinesMainEdit

Template:FrontLinesMain creates the main shell of the infobox. There are several defined parameters that are used to dictate what will be shown on the infobox.

  • title: the title of the map. Please use world#-map#: English (Japanese) format (ex. 7-1: Edo (Shinbashi) (江戸・新橋))
  • difficulty: number of stars shown in game for the map. (ex. ★★★★★★★)
  • image name: the filename of the labeled battlefield (ex. 7-1.png)
  • item: the items available from this map. This includes items obtained from First Clears and resource nodes. Resources have templates to show their icons, such as Template:Charcoal (ex. Charcoal).
  • limit: the level cap for the map. Write "None" for no level cap.
  • NodeExp: Experience values for every node. (ex. Nodes A, B, F: 500)
  • battle: = Battle conditions (ex. Day Battles, Urban Battles, Night Battles, etc.)
  • notes: Recommended sword composition and level.

Branching RulesEdit

The branching rules table is built up by a series of templates: Branchrules Opening, Branchrules Area, and Branchrules Closing. They show where and how pathing might split for the map, and whether there are any known branching rules.

Example InputEdit

{{Branchrules Opening}}
{{Branchrules Area 2
|Point = Kick-Off
|Node 1 = A
|Node 2 = M }}
{{Branchrules Area 2
|Point = A
|Node 1 = B
|Remarks 1 = Fixed if [[Taikogane Sadamune]] is in the party
|Node 2 = O 
|Remarks 2 = Fixed if [[Taikogane Sadamune]] not in the party }}
{{Branchrules Area 2
|Point = B
|Node 1 = C
|Node 2 = E }}
{{Branchrules Area
|Point = G
|Node 1 = H
|Remarks 1 = Fixed}}
{{Branchrules Area
|Point = H
|Node 1 = {{Boss|K}}
|Remarks 1 = Fixed }}
{{Branchrules Closing}}

When this code is pasted into Source Mode, the following table is generated.

Branching Rules
Starting Point → Node
Remarks
Kick-Off
→   A
→   M
A
→   B
Fixed if Taikogane Sadamune is in the party
→   O
Fixed if Taikogane Sadamune not in the party
B
→   C
→   E
G
→   H
Fixed
H
→   K (Boss)
Fixed


Editing the Branching Rules TableEdit

Template:Branchrules Opening and Template:Branchrules Closing create the main shell of the infobox. These templates only need to be invoked by themselves, without any parameters.

Between the opening and closing templates, use Template:Branchrules Area to indicate if a node has a fixed route. If there are two possible paths, use Template:Branchrules Area 2, and Template:Branchrules Area 3 for three paths.

  • point: the point you are starting on. for forks that occur right at the start of the map, for example, you would use Template:Branchrules Area 2 with Point=Kick-Off.
  • node 1, node 2, etc.: the nodes that are possible to go to from the node defined by point. For example, if you are on Node M and the path diverges to Nodes O and P, Node 1 = O and Node 2 = P.
  • remarks 1, remarks 2, etc.: note any branching rules that are known for the nodes defined node 1, node 2, etc.

If a node is a boss node, use Template:Boss under point.

{{Branchrules Area
|Point = H
|Node 1 = {{Boss|K}}
|Remarks 1 = Fixed }}

Enemy ListEdit

The enemy list shows the possible enemy formations encountered on each node, as well as the resources available from resource nodes.

Example InputEdit

{{Enemylist Opening}}
{{Enemylist Area 4
|Node = A
|Set 1 = {{Enemy|Oodachi|5|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Yari|3|Red}}
|Set 2 = {{Enemy|Yari|3|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Oodachi|5|Red}} {{Enemy|Oodachi|5|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Yari|5|Red}}
|Set 3 = {{Enemy|Yari|3|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Yari|5|Red}}
|Set 4 = {{Enemy|Oodachi|5|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Naginata|5|Red}} {{Enemy|Yari|3|Red}}
}}
{{Enemylist Area
|Node = B
|Set 1 = {{Enemy|Yari|3|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Oodachi|5|Red}} {{Enemy|Oodachi|5|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Yari|5|Red}}
}}
{{Enemylist Resource
|Node-resource= D
|Resource = Charcoal
|Amount = 100
}}
{{Enemylist Area 2
|Node = G
|Set 1 = {{Enemy|Tantou|4|Green}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Naginata|5|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Yari|3|Red}}
|Set 2 = {{Enemy|Tantou|4|Green}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Tachi|5|Red}} {{Enemy|Naginata|5|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Yari|5|Red}}
}}
{{Enemylist Area 3
|Node = {{Boss|K}}
|Set 1 = {{Enemy|Wakizashi|4|Green}} {{Enemy|Wakizashi|4|Green}} {{Enemy|Wakizashi|4|Green}} {{Enemy|Wakizashi|4|Green}} {{Enemy|Wakizashi|4|Green}} {{Enemy|Wakizashi|4|Green}}
|Set 2 = {{Enemy|Wakizashi|4|Green}} {{Enemy|Tachi|5|Red}} {{Enemy|Tantou|4|Green}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Uchigatana|4|Red}} {{Enemy|Yari|5|Red}}
|Set 3 = {{Enemy|Wakizashi|4|Green}} {{Enemy|Oodachi|5|Red}} {{Enemy|Tantou|4|Green}} {{Enemy|Yari|3|Red}} {{Enemy|Yari|3|Red}} {{Enemy|Yari|5|Red}}
}}
{{Enemylist Resource
|Node-resource= R
|Resource = Coolant
|Amount = 100
}}
{{Enemylist Closing}}

When this code is pasted into Source Mode, the following table is generated.

Enemy List
Node
Enemies / Notes
A
Ooda e-rd Uchi d-rd Uchi d-rd Uchi d-rd Uchi d-rd Yari c-rd
Yari c-rd Tachi e-rd Ooda e-rd Ooda e-rd Tachi e-rd Yari e-rd
Yari c-rd Tachi e-rd Tachi e-rd Tachi e-rd Tachi e-rd Yari e-rd
Ooda e-rd Uchi d-rd Tachi e-rd Uchi d-rd Nagi e-rd Yari c-rd
B
Yari c-rd Tachi e-rd Ooda e-rd Ooda e-rd Tachi e-rd Yari e-rd
D
Resource: Charcoal x 100
G
Tan d-gr Uchi d-rd Nagi e-rd Tachi e-rd Uchi d-rd Yari c-rd
Tan d-gr Uchi d-rd Tachi e-rd Nagi e-rd Uchi d-rd Yari e-rd
K (Boss)
Waki d-gr Waki d-gr Waki d-gr Waki d-gr Waki d-gr Waki d-gr
Waki d-gr Tachi e-rd Tan d-gr Uchi d-rd Uchi d-rd Yari e-rd
Waki d-gr Ooda e-rd Tan d-gr Yari c-rd Yari c-rd Yari e-rd
R
Resource: Coolant x 100


Editing the Enemy List TableEdit

The enemy list table is created in a similar fashion as the branching rules table. Template:Enemylist Opening and Template:Enemylist Closing create the main shell of the infobox. These templates only need to be invoked by themselves, without any parameters.

Between the opening and closing templates, use Template:Enemylist Area to create a table for each node that contains enemies. If there are 2 possible enemy formations on a node, use Template:Enemylist Area 2, Template:Enemylist Area 3 for 3 possible enemy formations, and so on.

Use Template:Enemylist Resource if the node is a resource node.

  • node: the node you are setting for a particular instance of Template:Enemylist Area.
  • set 1, set 2, set 3, etc.: parameters for each separate enemy formation.
    • to list enemy formations, use Template:Enemy; please see its documentation for how to use it.
  • node-resource: the same as node, but for Template:Enemylist Resource.
  • resource: the resource available on the node defined in node-resource.
  • amount: how much of that resource is available.

If a node is a boss node, use Template:Boss under node.

Droplist TableEdit

The droplist table shows the sword drops that are available on every node of a map, grouped by sword type.

Example InputEdit

{{Droplist Opening}}
{{Droplist Area
|Node = A
|Tantou = {{Droplist Swords|Imanotsurugi}}
|Wakizashi = {{Droplist Swords|Nikkari Aoe|Namazuo Toushirou}}
|Uchigatana = {{Droplist Swords|Nakigitsune|Souza Samonji|Kashuu Kiyomitsu}}
|Tachi ={{Droplist Swords|Ichigo Hitofuri}}
|Oodachi = {{Droplist Swords|Ishikirimaru|Taroutachi}}
|Yari = {{Droplist Swords|Otegine}}
}}
{{Droplist Area
|Node = {{Boss|K}}
|Tantou ={{Droplist Swords|Taikogane Sadamune|Sayo Samonji}}
|Wakizashi ={{Droplist Swords|Nikkari Aoe}}
|Uchigatana ={{Droplist Swords|Nakigitsune|Souza Samonji|Kashuu Kiyomitsu}}
|Tachi ={{Droplist Swords|Ichigo Hitofuri|Uguisumaru|Tsurumaru Kuninaga}}
|Oodachi ={{Droplist Swords|Ishikirimaru|Hotarumaru|Taroutachi|Jiroutachi}}
|Yari = {{Droplist Swords|Tonbokiri|Otegine}}
|Naginata ={{Droplist Swords|Iwatooshi}}
}}
{{Droplist Closing}}

When this code is pasted into Source Mode, the following table is generated:

Drop List
Node
Sword Type
Swords
A
Imanotsurugi-small 
Nikkari Aoe-small Namazuo Toushirou-small 
Nakigitsune-small Souza Samonji-small Kashuu Kiyomitsu-small 
Ichigo Hitofuri-small 
Ishikirimaru-small Taroutachi-small 
Otegine-small 
K (Boss)
Taikogane Sadamune-small Sayo Samonji-small 
Nakigitsune-small Souza Samonji-small Kashuu Kiyomitsu-small 
Ichigo Hitofuri-small Uguisumaru-small Tsurumaru Kuninaga-small 
Ishikirimaru-small Hotarumaru-small Taroutachi-small Jiroutachi-small 
Tonbokiri-small Otegine-small 

Editing the Drop List TableEdit

The drop list table is created in a similar fashion as the branching rules and enemy list table. Template:Droplist Opening and Template:Droplist Closing create the main shell of the infobox. These templates only need to be invoked by themselves, without any parameters.

Between the opening and closing templates, use Template:Droplist Area to create a table for each enemy node (resource nodes will all be listed under the Enemy Lists). For each category of sword, use the template Template:Droplist Swords to indicate which swords drop on that particular node.

If a node is a boss node, use Template:Boss under node.

RecollectionsEdit

For each World map, indicate any Recollections that are specific to this map. Recollections that can trigger in any map need not be listed.

List them according to the English names on the Recollections page.

Example InputEdit

===Recollections===
*[[Recollections/Part_21_-_Part_30#PART 30: Navagraha and the Bamboo Sparrow's Relationship - Contact|PART 30: Navagraha and the Bamboo Sparrow's Relationship - Contact]]
*[[Recollections/Part_31_-_Part_40#PART 31: Navagraha and the Bamboo Sparrow's Relationship - Contact (cont.)|PART 31: Navagraha and the Bamboo Sparrow's Relationship - Contact (cont.)]]
*[[Recollections/Part_31_-_Part_40#PART 32: Navagraha and the Bamboo Sparrow's Relationship - Collaboration|PART 32: Navagraha and the Bamboo Sparrow's Relationship - Collaboration]]
*[[Recollections/Part_31_-_Part_40#PART 33: Navagraha and the Bamboo Sparrow's Relationship - Collaboration (cont.)|PART 33: Navagraha and the Bamboo Sparrow's Relationship - Collaboration (cont.)]]

When this code is pasted into Source Mode, it creates the following section:

RecollectionsEdit

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