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180628 RegimentBattle

170530 eventregiment banner2
In Regiment Battle (連隊戦), enemy waves will come one after another! Defeat them by using the ability to switch teams mid-battle! To enter the event, select the banner from the sortie page.

Event Period: 28 June 2018 (Thu) 17:00 until 26 July 2018 (Tue) 14:00 Japan Standard Time.

July 26 2018 14:00 +0900 until event's over!


How to Play Edit

Event passes are required to participate in the 'Regiment Battle' event. Each sortie uses up 1 pass. The maximum number of passes that can be stored is 3, and can be replenished with 900 koban (300 koban per pass). Passes are automatically replenished for free every day at 5:00 and 17:00 JST.

Warning1b

1 pass consume warning

2018-06-30-18-57-59-9639

Not enough passes left warning

2018-06-30-18-58-05-9594

Purchasing passes warning

There is a total of 8 maps in this event: Easy, Normal, Difficult and Expert, as well as the 4 additional stages of Chaos Mode. Ookanehira has a chance of dropping from the final wave of the Expert map.

As usual, clearing a map will open up the next one.

Event Sortie RulesEdit

When going on sortie, the chosen team will be the first to fight. Once on sortie, all 4 teams can be used freely to fight consecutive enemy teams, with the aim to defeat all of them. Every map has fixed day or night battle conditions.

Regime1

Restore is only available when the team isn't at full health

Regime2

Used teams would be grey and unavailable to use again

After winning a battle, the following options will be available, from top to bottom, left to right:

  • Continue: Proceed to the next wave with the currently selected team
  • Restore: Use 'Army Provisions' item to fully heal the currently selected team
    • Not available if the whole team is at full health
    • Does not relieve sword fatigue
    • Warning: the game will not ask to confirm your choice, so click carefully!
  • Change teams: Swap your current team out for another team. However, you cannot switch to a team who is currently on expedition.
  • Return to the citadel: End the battle and return to the citadel, taking all collected Fireflies with you.

Additionally, pressing the large red button under the wave counter will hide these options, allowing the player to assess the enemy's formation and scenario to pick out the most appropriate team to use. Pressing it again restores the panel.

Note:

  • Once a team has been changed out, that team cannot be used again for the remainder of the sortie, so make sure to time your team swaps carefully to avoid being disadvantaged by the changed match conditions. Do take the time to find a team formation that will be advantageous in battle.
    • The use of the baton allows you to use a team that has been changed out.
  • Teams participated in the sortie will receive their share of XP upon the completion of the final wave, or upon returning to the citadel. All swords in a team will receive the same amount of XP irrespective of their performance and participation in fights.
  • If your team captain is heavily injured, the 'Continue fighting with the current team' option will be disabled. You can either use the 'Army provisions' item under the 'Restore team' option to continue fighting, or choose the 'Change teams' and 'Return to citadel' options.

FirefliesEdit

Regime3

When Hotaru is in your active team fireflies would be 1.5x

Defeating enemies during the event will yield Fireflies, which can be collected at the end of the sortie or cashed in earlier than usual by returning to the citadel between matches. Completing the entire sortie will also apply a small multiplier to the amount of Fireflies collected that scales with the chosen map's difficulty, though being forced back to the citadel due to losing will only yield 30% of the total count.

Note: Having Hotarumaru on your team will increase the amount of fireflies obtained by 1.5x. If he is knocked out and unable to participate in subsequent battles, the bonus will still be awarded as long as his team is deployed.

Rewards will be received after obtaining a certain amount of Fireflies. Please refer to the Rewards section for details. The current number of Fireflies collected is displayed next to the event banner.

Special ItemsEdit

180628 RegimentBattle PurchaseDuringBattle

New feature: Army provisions and Batons can be purchased during battle if the player does not have any.

The following items may be used during the event sorties. These items may be claimed as rewards for collecting Fireflies at certain numbers, or may be purchased at the Shop.

Shop-ArmyProvision

Army Provisions: Restores the health of all members of the currently selected team during a Regiment Battle sortie, including swords that are no longer able to battle.

Shop-TripleCage

Triple Cage: Using this before going on a sortie will multiply the number of Fireflies collected by 3.

Shop-DecupleCage

Decuple Cage: Using this before going on a sortie will multiply the number of Fireflies collected by 10. Only 1 cage may be purchased per day per person.

Shop-Baton

Baton: Enables the player to reuse a team that has previously been used in a run.

Note:

  • These items are for the Regiment Battle event only. Once the event ends, any unused items will vanish.
  • If your Army Provisions or Baton count is 0, it is possible to purchase them during any sortie in the event directly.
    • DMM Points may also be purchased during sortie if the player does not have enough to purchase Army Provisions or Batons.

Chaos ModeEdit

170530 RegimentBattle2

"Chaos Mode" will be unlocked once you have completed the Expert map. It will appear randomly after you clear the Expert map. There is also a rare chance of getting a subsequent "Chaos Mode" after clearing "Chaos Mode". Clicking the "Chaos Mode" icon repeatedly will return it to Expert Map.

  • Battlefield conditions are randomized in all waves except the first wave.
  • The base experience per wave is higher than Normal Mode.
  • A completion bonus will be rewarded after clearing "Chaos Mode" Expert map.

Chaos Mode StagesEdit

This time for Chaos Mode, the map can be either one of the four different type of stages where in each has it's own characteristics. Plan your battles by forming the suitable team before proceeding.

Stages Description
Regiment Battle 3 - War of Day and Night War of Day and Night (昼夜の乱): there will be interchanging Day and Night stages
Regiment Battle 3 - War of Night Battles War of Night Battles (夜戦の乱): will consist of mostly Night stages
Regiment Battle 3 - War of Attrition War of Attrition (堅牢の乱): enemies that appear will mostly be of those that equip Shield and Heavy Cavalry troops
Regiment Battle 3 - War of Long Range Battles War of Long Range Battles (遠戦の乱): enemies that appear will mostly be of those that equip Archers and Musket troops

Rewards Edit

Rewards Fireflies Needed   Rewards Fireflies Needed   Rewards Fireflies Needed Rewards Fireflies

Needed

Rewards Fireflies

Needed

Army Provisions x130Whetstone x10008000Gold Shieldman x132500 Request Token x2 62500 Charcoal x3000 115000
Triple Cage x1100Steel x10009000Pine Ofuda x135000 Charcoal x1500 65000 Coolant x3000 120000
Gold Light Infantry x1300Hotarumaru10000Travel Kit x137500 Coolant x1500 67500 Whetstone x3000 125000
Request Token x1500Plum Ofuda x112000Army Provisions x140000 Travel Kit x1 70000 Steel x3000 130000
Gold Light Cavalry x1750Gold Heavy Cavalry x114000 Gold Archers x142500 Whetstone x1500 75000 Fuji Ofuda x1 135000
Help Token x11000Sennin Dango x116000 Letter Set x145000 Steel x1500 80000 Travel Garb x1 140000
Gold Heavy Infantry x12000Gold Elite x118000 Gold Catapult x147500 Help Token x2 85000 Travel Kit x1 145000
Kage (horse) x13000Bamboo Ofuda x120000 Sohayanotsurugi50000 Letter Set x1 90000 Letter Set x1 150000
Expedition Recall Pidgeon x14000Gold Spearmen x122500 Triple Cage x152500 Gramophone x1 95000
Triple Cage x15000Army Provisions x125000 Gold Musketeers x155000 Chiyoganemaru x1 100000
Charcoal x10006000Aoge (horse) x127500 Army Provisions x157500 Request Token x3 105000
Coolant x10007000Travel Garb x130000 Travel Garb x160000 Help Token x5 110000

Event Missions Edit

Mission Name

Mission-FrontLines

Content Reward
Charcoal Steel Coolant Grindstone Other
難易度:易を攻略せよ Clear the Easy map 50 50 50 50 1 Request Token
難易度:普を攻略せよ Clear the Normal map 100 100 100 100 1 Request Token
難易度:難を攻略せよ Clear the Difficult map 150 150 150 150 1 Request Token
難易度:超難を攻略せよ Clear the Expert map 200 200 200 200 1 Request Token
連隊戦にて勝利A以上を200回達成 Win 200 battles in the Regiment Battle with Rank A or above 100 0 0 0 1 Army Provisions
1 Light Infantry(Gold)

Mission Name

Mission-FrontLines

Content Reward
Charcoal Steel Coolant Grindstone Other
連隊戦にて勝利A以上を400回達成 Win 400 battles in the Regiment Battle with Rank A or above 0 100 0 0 1 Triple Cage
1 Light Infantry(Gold)
連隊戦の敵部隊を50回撃破 Engage in battle with the enemy in the Regiment Battle event and win 50 times. 50 0 0 0 1 Triple Cage
1 Light Infantry(Bronze)
連隊戦の敵部隊を100回撃破 Engage in battle with the enemy in the Regiment Battle event and win 100 times. 0 50 0 0 1 Army Provisions
1 Archers (Bronze)
連隊戦の敵部隊を150回撃破 Engage in battle with the enemy in the Regiment Battle event and win 150 times. 0 0 50 0 1 Plum Ofuda
1 Heavy Infantry(Bronze)
連隊戦の敵部隊を200回撃破 Engage in battle with the enemy in the Regiment Battle event and win 200 times. 0 0 0 50 1 Army Provisions
1 Catapult (Bronze)

Mission Name

Mission-FrontLines

Content Reward
Charcoal Steel Coolant Grindstone Other
連隊戦の敵部隊を300回撃破 Engage in battle with the enemy in the Regiment Battle event and win 300 times. 100 0 0 0 1 Bamboo Ofuda
1 Musketeer (Silver)
1 Shieldmen (Silver)
連隊戦の敵部隊を400回撃破 Engage in battle with the enemy in the Regiment Battle event and win 400 times. 0 100 0 0 1 Army Provisions
1 Light Infantry (Silver)
1 Archers(Silver)
連隊戦の敵部隊を500回撃破 Engage in battle with the enemy in the Regiment Battle event and win 500 times. 0 0 100 0 1 Triple Cage
1 Heavy Infantry (Gold)
1 Catapult (Gold)
連隊戦の敵部隊を600回撃破 Engage in battle with the enemy in the Regiment Battle event and win 600 times. 0 0 0 100 1 Army Provisions
1 Shieldmen(Gold)
1 Musketeer (Gold)
連隊戦にて勝利A以上を600回達成 Win 600 battles in the Regiment Battle with Rank A or above. 0 0 100 0 1 Army Provisions
1 Spearmen (Gold)

Mission Name

Mission-FrontLines

Content Reward
Charcoal Steel Coolant Grindstone Other
連隊戦にて勝利A以上を800回達成 Win 800 battles in the Regiment Battle with Rank A or above. 0 0 0 100 1 Triple Cage
1 Fuji Ofuda
連隊戦の敵部隊を700回撃破 Engage in battle with the enemy in the Regiment Battle event and win 700 times. 200 0 0 0 1 Aoge (Horse)
1 Light Infantry (Gold)
1 Archer (Gold)
連隊戦の敵部隊を800回撃破 Engage in battle with the enemy in the Regiment Battle event and win 800 times. 0 200 0 0 1 Army Provisions
1 Heavy Infantry (Gold)
1 Catapult (Gold)
連隊戦の敵部隊を1000回撃破 Engage in battle with the enemy in the Regiment Battle event and win 1000 times. 0 0 200 0 1 Pine Ofuda
1 Shieldmen (Gold)
1 Musketeer (Gold)
連隊戦の敵部隊を1200回撃破 Engage in battle with the enemy in the Regiment Battle event and win 1200 times. 0 0 0 200 1 Army Provision
1 Shieldmen (Gold)
1 Musketeer (Gold)

Mission Name

Mission-FrontLines

Content Reward
Charcoal Steel Coolant Grindstone Other
連隊戦の敵部隊を1400回撃破 Engage in battle with the enemy in the Regiment Battle event and win 1400 times. 0 500 0 0 1 Fuji Ofuda
1 Shieldmen (Gold)
1 Musketeer (Gold)
継続は力なり Engage in battle in the Regiment Battle event for 15 days. 2000 0 2000 0 1 Travel Garb
全ての任務を達成せよ Clear all other event missions. 0 2000 0 2000 1 Letter Set

In the Event of Internet Disconnections Edit

Warning4

During the event, if the game is interrupted due to connection issues, it may be possible to continue playing from where the interruption occurred after logging in again and data recovery.

Furthermore, if the interruption occurred after a battle has begun, the battle will be considered completed with the outcome decided. If the outcome was a defeat, the player will be returned to the citadel with the number of Fireflies reflecting this outcome.

Notes Edit

  • Teams under the following conditions may not participate in this event:
    • The team slot has yet to be unlocked
    • The team is on an expedition
    • The team has members in the Repair room
    • The team captain is heavily injured
  • Injuries and lost troops will be healed upon returning to the citadel.
  • Fatigue will accumulate during sorties.
  • A sword will not break even when continuing while heavily injured; instead, he will not participate in the next battle.
    • As swords do not break in event maps, any equipped Omamori will not be consumed.
  • There are no sword drops outside of the boss fights.
  • Battles fought during this event will count towards completing Missions.
  • There is no level cap for earning experience points.
  • Battle formations are not chosen in this event.
  • Victories and defeats during this event will not be reflected in your Battle Records.
  • The Kebiishi will not appear.
  • Whether a drop appears at the end of the map or not depends only on the battle results of the last wave. (ex. a C Rank on the final wave will have no drop).

MapsEdit

Each wave's battle conditions are fixed; however, enemy patterns may vary slightly.

Battlefield Conditions Description and details
Daytime Battles (by default)
  • All swords will function normally in the battle.
Night Battles (夜戦)
  • Tachis, Ootachis, Yaris, and Naginatas will suffer from significant stats disadvantage.
  • Tantous and Wakizashis will receive significant stats advantage.
  • All player and enemy swords will have the chance to evade in the long-range attack phrase.
Urban Battles (市街戦)
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
Indoor Battles (屋内戦)
  • Ootachis and Naginatas will only attack one enemy at a time.
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
  • Catapults and Archers may be equipped, but will not function in the long-range attack phrase.
    • Musketeers will function normally in the long-range attack phase.
Rain Battles (雨)
  • Musketeers may be equipped, but will not function in the long-range attack phrase.
    • Catapults and Archers will function normally in the long-range attack phase.


EasyEdit

  • Difficulty level:
  • Number of waves: 5
  • Fireflies per wave: 15 (S rank); 11 (A rank); 0 (B & C rank)
  • Base experience per wave: 360
  • Fireflies multiplier for clearing the map: 1x (no additional fireflies given)
Enemy List
Node
Enemies / Notes
1
Daytime Battles
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr
2
Outdoor Night Battles
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr
Daytime Battles
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Waki b-pr
3
Daytime Battles
Nagi b-pr Nagi b-pr Uchi b-pr Uchi b-pr Uchi b-pr Uchi b-pr
Outdoor Night Battles
Ooda b-pr Yari b-pr Tachi b-pr Uchi b-pr Waki b-pr Waki b-pr
4
Daytime Battles
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr
Nagi b-pr Nagi b-pr Tachi b-pr Waki b-pr Waki b-pr Waki b-pr
5
Daytime Battles
Tachi b-pr Tachi b-pr Tachi b-pr Uchi b-pr Waki b-pr Waki b-pr


NormalEdit

  • Difficulty level: ★★
  • Number of waves: 8
  • Fireflies per wave: 18 (S rank); 13 (A rank); 12 (B & C rank)
  • Base experience per wave: 540
  • Fireflies multiplier for clearing the map: 1.2x
Enemy List
Node
Enemies / Notes
1
Daytime Battles
Ooda c-rd Uchi c-rd Uchi c-rd Waki c-rd Yari c-rd Tan c-rd
2
Outdoor Night Battles
Uchi c-rd Uchi c-rd Tachi c-rd Tachi c-rd Tachi c-rd Tachi c-rd
Daytime Battles
Waki c-rd Waki c-rd Waki c-rd Tan c-rd Tan c-rd Tan c-rd
3
Outdoor Night Battles
Tachi c-rd Tachi c-rd Uchi c-rd Yari c-rd Uchi c-rd Tachi c-rd
Yari c-rd Uchi c-rd Uchi c-rd Tachi c-rd Tachi c-rd Tachi c-rd
4
Daytime Battles
Tachi c-rd Uchi c-rd Waki c-rd Waki c-rd Waki c-rd Yari c-rd
Outdoor Night Battles
Tachi c-rd Tachi c-rd Uchi c-rd Yari c-rd Uchi c-rd Tachi c-rd
5
Daytime Battles
Ooda c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
Tachi c-rd Uchi c-rd Uchi c-rd Yari c-rd Yari c-rd Yari c-rd
6
Indoor Night Battles
Uchi c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
Daytime Battles
Waki c-rd Yari c-rd Yari c-rd Yari c-rd Tan c-rd Tan c-rd
7
Indoor Night Battles
Tachi c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
Urban Night Battles
Tachi c-rd Tachi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
8
Indoor Night Battles
Tachi c-rd Tachi c-rd Waki c-rd Waki c-rd Waki c-rd Tan c-rd


DifficultEdit

  • Difficulty level: ★★★★
  • Number of waves: 10
  • Fireflies per wave: 22 (S rank); 16 (A rank); 15 (B & C rank)
  • Base experience per wave: 720
  • Fireflies multiplier for clearing the map: 1.5x
Enemy List
Node
Enemies / Notes
1
Daytime Battles
Uchi e-rd Uchi e-rd Ooda e-rd Ooda e-rd Ooda e-rd Nagi e-rd
2
Outdoor Night Battles
Uchi e-rd Uchi e-rd Waki e-rd Ooda e-rd Yari c-rd Nagi e-rd
Uchi e-rd Uchi e-rd Waki e-rd Waki e-rd Yari c-rd Nagi e-rd
3
Daytime Battles
Yari e-rd Uchi e-rd Ooda e-rd Ooda e-rd Ooda e-rd Yari e-rd
Yari e-rd Uchi e-rd Yari e-rd Ooda e-rd Ooda e-rd Nagi e-rd
4
Daytime Battles
Uchi e-rd Uchi e-rd Waki e-rd Ooda e-rd Yari c-rd Nagi e-rd
5
Indoor Night Battles
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
Waki e-rd Yari e-rd Yari e-rd Uchi e-rd Uchi e-rd Uchi e-rd
6
Outdoor Night Battles
Tan d-gr Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
Tan d-gr Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
Outdoor Night Battles
Tan c-rd Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
Tan c-rd Tan e-rd Tan e-rd Waki e-rd Uchi e-rd Uchi e-rd
8
Urban Daytime Battles
Uchi e-rd Yari e-rd Waki e-rd Waki e-rd Ooda e-rd Yari e-rd
9
Daytime Urban Battles
Uchi e-rd Yari e-rd Waki e-rd Waki e-rd Ooda e-rd Yari e-rd
10
Indoor Night Battles
Uchi e-rd Uchi e-rd Waki e-rd Waki e-rd Ooda e-rd Yari c-rd


ExpertEdit

  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Fireflies per wave: 25 (S rank); 18 (A rank); 17 (B & C rank)
  • Base experience per wave: 960
  • Fireflies multiplier for clearing the map: 2.0x
Enemy List
Node
Enemies / Notes
1
Indoor Battles
Tan c-rd Tan c-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
2
Urban Daytime Battles
Ooda e-rd Ooda e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
Urban Daytime Battles
Ooda e-rd Ooda e-rd Yari e-rd Yari e-rd Uchi e-rd Uchi e-rd
3
Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Nagi e-rd
4
Outdoor Night Battles
Tan d-gr Tan c-rd Tan c-rd Waki e-rd Waki e-rd Waki e-rd
5
Daytime Battles
Yari c-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Yari e-rd
6
Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
Urban Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Nagi e-rd
8
Daytime Urban Battles
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Uchi e-rd
9
Urban Night Battles
Tan d-gr Tan c-rd Tan c-rd Waki e-rd Waki e-rd Waki e-rd
Tan d-gr Tan d-gr Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
10
Daytime Battles
Yari e-rd Yari e-rd Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd


Chaos Mode Stages Edit

Battlefield Conditions Description and details
Daytime Battles (by default)
  • All swords will function normally in the battle.
Night Battles (夜戦)
  • Tachis, Ootachis, Yaris, and Naginatas will suffer from significant stats disadvantage.
  • Tantous and Wakizashis will receive significant stats advantage.
  • All player and enemy swords will have the chance to evade in the long-range attack phrase.
Urban Battles (市街戦)
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
Indoor Battles (屋内戦)
  • Ootachis and Naginatas will only attack one enemy at a time.
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
  • Catapults and Archers may be equipped, but will not function in the long-range attack phrase.
    • Musketeers will function normally in the long-range attack phase.
Rain Battles (雨)
  • Musketeers may be equipped, but will not function in the long-range attack phrase.
    • Catapults and Archers will function normally in the long-range attack phase.

War of Day and Night 昼夜の乱 Edit

  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Fireflies per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
  • Base experience per wave: 1200
  • Fireflies multiplier for clearing the map: 2.0x
Enemy List
Node
Enemies / Notes
1
Indoor Battles
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
2
Urban Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Tan e-rd Tan e-rd Tan e-rd
3
Daytime Battles
Tachi e-rd Tachi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
4
Outdoor Night Battles
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
5
Outdoor Night Battles
Tan e-rd Tan e-rd Tan e-rd Waki e-rd Waki e-rd Uchi e-rd
6
Daytime Battles
Yari e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
Daytime Battles
Tan e-rd Tan e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tachi e-rd
8
Urban Night Battles
Tan e-rd Tan e-rd Yari e-rd Yari e-rd Uchi e-rd Uchi e-rd
9
Urban Daytime Battles
Ooda e-rd Ooda e-rd Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd
10
Urban Night Battles
Tan e-rd Tan e-rd Tan e-rd Tan e-rd Uchi e-rd Uchi e-rd


War of Night Battles 夜戦の乱 Edit

  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Fireflies per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
  • Base experience per wave: 1200
  • Fireflies multiplier for clearing the map: 2.0x
Enemy List
Node
Enemies / Notes
1
Indoor Battles
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
2
?
Ooda e-rd Ooda e-rd Ooda e-rd Tan e-rd Tan e-rd Tan e-rd
Urban Night Battles
Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
Urban Night Battles
Waki e-rd Waki e-rd Waki e-rd Tan e-rd Tan e-rd Tan e-rd
3
Night Battles
Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
4
Night Battles
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
5
Daytime Battles
Tan e-rd Tan e-rd Tan e-rd Tachi e-rd Tachi e-rd Ooda e-rd
6
Night Battles
Yari e-rd Waki e-rd Waki e-rd Waki e-rd Waki e-rd Waki e-rd
7
Night Battles
Tan e-rd Tan e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tachi e-rd
8
Urban Daytime Battles
Tan e-rd Tan e-rd Yari e-rd Yari e-rd Tachi e-rd Tachi e-rd
9
Urban Daytime Battles
Ooda e-rd Ooda e-rd Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd
10
Urban Night Battles
Tan e-rd Tan e-rd Tan e-rd Tan e-rd Uchi e-rd Uchi e-rd


War of Attrition 堅牢の乱 Edit

  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Fireflies per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
  • Base experience per wave: 1200
  • Fireflies multiplier for clearing the map: 2.0x
Enemy List
Node
Enemies / Notes
1
Indoor Night Battles
Ooda e-rd Ooda e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tachi e-rd
2
Urban Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Tan e-rd Tan e-rd Tan e-rd
3
Outdoor Daytime Battles
Tachi e-rd Tachi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
4
Outdoor Night Battles
Tan e-rd Tan e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
5
Outdoor Daytime Battles
Uchi e-rd Uchi e-rd Uchi e-rd Tachi e-rd Tachi e-rd Ooda e-rd
6
Outdoor Daytime Battles
Yari e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
Outdoor Daytime Battles
Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tan e-rd Tan e-rd
8
Outdoor Night Battles
Tan e-rd Tan e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
9
Urban Daytime Battles
Ooda e-rd Ooda e-rd Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd
10
Urban Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd


War of Long Range Battles 遠戦の乱 Edit

  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Fireflies per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
  • Base experience per wave: 1200
  • Fireflies multiplier for clearing the map: 2.0x
Enemy List
Node
Enemies / Notes
1
Indoor Night Battles
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
2
Urban Daytime Battles
Tan e-rd Tan e-rd Tan e-rd Waki e-rd Waki e-rd Waki e-rd
3
Urban Daytime Battles
Tachi e-rd Tachi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
4
?
Tan e-rd Tan e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
Outdoor Night Battles
Tan e-rd Tan e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
5
Outdoor Daytime Battles
Uchi e-rd Uchi e-rd Uchi e-rd Tachi e-rd Tachi e-rd Ooda e-rd
6
Outdoor Daytime Battles
Tachi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
Outdoor Daytime Battles
Ooda e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tan e-rd Tan e-rd
8
Urban Night Battles
Tan e-rd Tan e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
9
Urban Daytime Battles
Ooda e-rd Ooda e-rd Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd
10
Urban Daytime Battles
Tan e-rd Tan e-rd Tan e-rd Waki e-rd Waki e-rd Waki e-rd


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