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170131 VillageEvent banner2 Event Period: 13 Jun 2017 (Tue) 1700 until 27 Jun 2017 (Tue) 14:00 Japan Standard Time.

27 Jun 2017 14:00 +0900 until event's over!

Related event: Other Village of Treasures events

How to PlayEdit

  • You can access the event by clicking the event banner at the top of the Front Lines menu.
  • Each time you enter an event map, you will consume 1 Event Pass. You can carry up to 3 Event Passes at a time.
  • Refilling Event Passes costs 1000 Koban. You are only allowed to refill them once you use up all 3.
  • Event Passes will also automatically refill for free at 5:00 and 17:00 JST (GMT+9).
  • There are four event stages of varying difficulty levels. Each time you pass through a node, you will draw a card. These cards can have different effects. More details about these cards are found under Types of Cards.

BeadsEdit

There are 3 ways of obtaining beads from this event:

  1. Drawing a beads card,
  2. Being victorious against an enemy after drawing an enemy card
  3. Defeating the boss node.

Beads can be used to obtain various rewards.

Special PassesEdit

Shop-SpecialPass

Special Passes are useful items that can only be used in Village of Treasures - Instrument Gathering Stage events. Special Passes will be available as event rewards and sold in the Shop. Effects of the Special Pass:

  1. A Special Pass will be consumed instead of the normal pass.
  2. The kaika card is guaranteed to appear on the first node.
  3. Even if the whole team is defeated, all obtained beads will be brought back to the citadel.

Note: When the Special Pass is in use, the in-use indicator will be displayed on the upper left corner of the map.

Since there will be changes in this system during the next Village of Treasures event, any unused special pass will disappear after this event.

InstrumentsEdit

  • In this event, instruments may be obtained as a rare drop from defeating the enemies at any node.
  • There are 5 types of instruments: fue, koto, shamisen, taiko and suzu .
    • Normal enemy nodes drop fue, koto and shamisen, while the boss node drops taiko and suzu .
  • The collected instruments may be exchanged for "Attendant Sword Music" at the Backgrounds, Obtain Music button.The amount needed to exchange for each "Attendant Sword Music" may differ.
  • Once you obtain the "Attendant Sword Music", you may change the Citadel BGM. You can trade instruments for "Attendant Sword Music" in the Backgrounds menu.
  • After the event, instruments will remain in your inventory, and the songs will always be available for purchase.
  • The maximum number of an instrument you can own is 999.
  • The new "Attendant Sword Music" are:
Attendant Sword Fue Koto Shamisen Taiko Suzu
Mikazuki Munechika 3 4 1 5 7
Kogitsunemaru 2 1 4 3 2
Ichigo Hitofuri 4 3 1 3 4
Uguisumaru 5 1 1 3 5
Akashi Kuniyuki 2 1 1 5 3
Shokudaikiri Mitsutada 3 2 1 5 1
Grand Total 19 12 9 24 22

In the Event of Internet DisconnectionsEdit

170131 eventwarning4

During the event, if the game is interrupted due to connection issues, it may be possible to continue playing from where the interruption occurred after logging in again within 24 hours of the disconnection.

Furthermore, if the interruption occurred after a battle has begun, the battle will be considered completed with the outcome decided. If the outcome was a defeat, the player will be returned to the citadel with the bead number reflecting this outcome.

However, if 24 hours have passed, the beads will not be added to the final count, and the pass will not be recovered.

NotesEdit

  • Upon returning to the citadel, health and troops lost during the sortie will be restored.
  • Fatigue accumulates as normal.
  • Swords cannot break in the event. Any swords that are pushed back or have their HP reduced to 1 will not be able to participate for the rest of the current map.
  • You will be forced to return to the citadel if:
    • Your entire team is forced to withdraw because of severe damage.
    • Your team captain is forced to withdraw because of severe damage.
    • Your team lost a battle
  • You will only retain 25% of the beads from your run if you are forced to return to the citadel. This does not apply to choosing to return to the citadel after passing a node..
  • No swords will drop after defeating enemies in the event maps.
  • Missions can be completed with sorties to the village.
  • Omamori and Omamori Kyoku will not activate and will not be consumed.
  • There is no level limit to gain experience.
  • Kebiishi will not appear.
  • Bead count is shown at the bottom of the event screen, a list of bead milestones and their corresponding rewards can be accessed by clicking the red button to the right of the bead count.
  • Obtained beads will disappear after the event.

Type of CardsEdit

BeadsEdit

You will earn the number of beads indicated on the card. Green earns you 1 bead, blue earns you 5 beads, and red earns you 10 beads.

EnemiesEdit

You will go into battle against the enemy. The enemy team will consist solely of the type of sword indicated on the card you've drawn. Each time an enemy card of the same type is drawn, the enemies become stronger, with an increased chance of getting instrument drops. Defeating enemies also awards beads based on the difficulty of the map and how many of the same enemy cards have been drawn.

  • 1st draw: Enemies appropriate for the difficulty level of the map will appear.
  • 2nd draw: A stronger enemy leader will appear, but the enemy can still be defeated if your team is strong enough.
  • 3rd draw: Two stronger enemies will appear, but the enemy can still be defeated if your team is strong enough.
  • 4th draw: The enemies' strength has become too great, but the enemy can still be defeated if your team is strong enough.

OthersEdit

  • Dokuya (Poison Darts): Some HP damage will be dealt on swords.
  • Bomb: 3 troops will be removed when this card is drawn.
  • Trap/Pitfall: You will lose some beads. Fewer beads will be lost on easier maps.
  • Kaika (Mysterious Fire): You will get double (2x) the amount of beads after obtaining the 1st card and quadruple (4x) the amount of beads for 2nd card.

RewardsEdit

Rewards Beads Needed   Rewards Beads Needed   Rewards Beads Needed
Special Pass x1100 Fue x114000 Mikazuki Munechika x135000
Gold Light Infantry x1200 Steel x100015000 Coolant x2500 36000
Gold Light Cavalry x1300 Koto x116000 Whetstone x2500 37000
Koban (Small) x2500 Coolant x100017000 Charcoal x2500 38000
Gold Heavy Infantry x1750 Whetstone x100018000 Steel x2500 39000
Gold Heavy Infantry x11000 Charcoal x10019000 Koban (Large) x2 40000
Charcoal x5001500 Ichigo Hitofuri x120000 Gold Archer x141000
Steel x5002000 Makunouchi Bento x221000 Gold Light Infantry x142000
Coolant x5002500 Gramophone x2 22000 Gold Light Cavalry x143000
Whetstone x5003000 Suzu x123000 Gold Catapult x144000
Gold Catapult x13500 Expedition Recall Pigeon x124000 Gold Musketeers x1 45000
Gold Spearmen x14000 Taiko x125000 Gold Heavy Infantry x1 46000
Gold Musketeers x14500 Omamori x1 26000 Gold Heavy Infantry x1 47000
Special Pass x15000 Makunouchi Bento x127000 Gold Shieldmen x1 48000
Koban (Large) x16000 Help Token x328000 Gold Spearmen x1 49000
Help Token x27000 Plum Ofuda x1 29000 Pine Ofuda x1 50000
Gold Shieldmen x18000 Travel Kit x130000 Gold Elite x1 51000
Gramophone x19000 Bamboo Ofuda x1 31000 Whetstone x3000 52500
Shokudaikiri Mitsutada x110000 Travel Garb x1 32000 Charcoal x3000 55000
Special Pass x111000 Expedition Recall Pigeon x2 33000 Steel x3000 57500
Shamisen x112000 Letter Set x1 34000 Coolant x300060000
Gold Elite x113000

StagesEdit

Difficulty: EasyEdit

Difficulty: Easy
Difficulty
★★
Resource Node Item
Beads
Sword Level Limit
None
Base Experience
(EXP)
Regular Nodes : 120, 240, 480, 720
(15, 17, 18, 23 beads)
Boss Node : 960 (50 beads)
TreasureVillage-Instrument4-Map1
Battlefield Conditions & Notes
Battlefied Conditions
Daytime Battles
Battlefield Notes
Map difficulty is equivalent to Era 4 ~ Era 5
For information about battlefield conditions, see Combat Mechanism.
Card List
Card VillageEvent bead1 VillageEvent tantou VillageEvent uchigatana VillageEvent tachi VillageEvent kaika VillageEvent dokuya VillageEvent trap VillageEvent bomb
Maximum slots 20 4 4 4 2 2 2 2

Difficulty: MediumEdit

Difficulty: Medium
Difficulty
★★★★★
Resource Node Item
Beads
Sword Level Limit
None
Base Experience
(EXP)
Regular Nodes : 240, 480, 720, 960
(20, 22, 24, 30 beads)
Boss Node : 1200 (75 beads)
TreasureVillage-Instrument4-Map2
Battlefield Conditions & Notes
Battlefied Conditions
Daytime Battles
Battlefield Notes
Map difficulty is equivalent to Era 5 ~ Era 6
For information about battlefield conditions, see Combat Mechanism.
Card List
Card VillageEvent bead1 VillageEvent uchigatana VillageEvent tachi VillageEvent yari VillageEvent kaika VillageEvent dokuya VillageEvent trap VillageEvent bomb
Maximum slots 20 4 4 4 2 2 2 2

Difficulty: HardEdit

Difficulty: Hard
Difficulty
★★★★★★
Resource Node Item
Beads
Sword Level Limit
None
Base Experience
(EXP)
Regular Nodes : 480, 720 , 960, 1200
(25, 28, 30, 38 beads)
Boss Node : 1800 (100 beads)
TreasureVillage-Instrument4-Map3
Battlefield Conditions & Notes
Battlefied Conditions
Daytime Battles
Battlefield Notes
Map difficulty is equivalent to Era 6
For information about battlefield conditions, see Combat Mechanism.
Card List
Card VillageEvent bead1 VillageEvent uchigatana VillageEvent tachi VillageEvent yari VillageEvent kaika VillageEvent dokuya VillageEvent trap VillageEvent bomb
Maximum slots 20 4 4 4 2 2 2 2

Difficulty: ExpertEdit

Difficulty: Expert
Difficulty
★★★★★★★
Resource Node Item
Beads
Sword Level Limit
None
Base Experience
(EXP)
Regular Nodes : 960, 1200, 1440, 1500
(30, 33, 36, 45 beads)
Boss Node : 2,400 (200 beads)
TreasureVillage-Instrument4-Map4
Battlefield Conditions & Notes
Battlefied Conditions
Daytime Battles
Battlefield Notes
Map difficulty is equivalent to Era 7
For information about battlefield conditions, see Combat Mechanism.
Card List
Card VillageEvent bead1 VillageEvent tachi VillageEvent yari VillageEvent naginata VillageEvent kaika VillageEvent dokuya VillageEvent trap VillageEvent bomb
Maximum slots 20 4 4 4 2 2 2 2


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